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Sony has signed a deal with IGA Worldwide to bring dynamic
in-game advertising to its next-generation gaming platform, PlayStation 3.
Through this partnership, Sony hopes to get a share of the
rapidly growing worldwide in-game advertising industry, which is expected to
grow 1,150 percent to $971.3 million between 2006 and 2011, according to the
Yankee Group.
Headquartered in New York
with offices in Los Angeles, Connecticut,
Austin, London
and Berlin, IGA
Worldwide is backed by Morgenthaler Ventures, Easton Capital Group, Intel
Capital and DN Capital.
IGA Worldwide has developed its own ad serving network,
Radial, that enables advertisers to target millions of engaged consumers across
a wide range of platforms and genres while they play.
This move seems to be an important opportunity for business
organizations and brands for targeting the youth demographic and sending their
message. This agreement also seems to say that the time of in-game advertising
has finally come, as the new media are extremely innovative and accessible on
the market.
According to Nielsen Interactive
Entertainment, a significant proportion of male gamers agree that
advertising in video games helps them to decide which products to buy. "Ads
that are organic to the environment not only benefit developers and advertisers,
but also create a richer experience for gamers," said Phil Rosenberg,
Senior Vice President, SCEA.
Earlier this year, IGA Worldwide has signed a partnership
with id Software to offer in-game ads in id’s forthcoming free-to-play Quake
Live game, based on its previously released multiplayer-focused Quake Arena.
Two years ago, in 2006, Microsoft paid an undisclosed sum for
Massive Inc, a company that also serves in-game ads.
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