Intel decided to cut the waiting, and give us some new Larrabee
details to chew on, until an official and complete presentation will become
available. The chipmaker promises to
deliver in Larrabee improved performance, based on a new technology that will
include at least ten x86 CPU cores onto a single chip, instead of the
traditional GPUs.
We know that the company is planning an official product
launch somewhere in 2009 or 2010, but there are still a lot of details that we
still don’t know about Larrabee. However, there is something we can say for
sure: Larrabee will put rivals Intel in a direct competition with ATI and
NVIDIA on the PC gaming market.
But Larrabee is not all about the future of gaming PC, which
will be just one of its major assets. In addition to that, Intel engineers have
explained that the multi-core model will be capable of executing a wide variety
of tasks, and process almost a trillion instructions per second.
Intel’s upcoming Larrabee architecture relies on visual
computing, and compared to mainstream graphics that offer rigid architecture
and are inefficient for non-graphics computing, Larrabee comes with
programmable architecture, high definition audio and video processing, and
combines with model based computing.
With Larrabee, Intel is entering a new era of parallel computing,
offering developers means of creating graphics –intensive applications. Furthermore,
Intel supports the industry-standard application programming interfaces Direct
X and Open CL. As Intel’s Visual Computing Group senior engineer Larry Seller
pointed out in a brief presentation, Larrabee doesn’t require a special API,
and existing games will be able to run on Larrabee products.
According to Seller, the graphics and general data parallel
application market need an architecture capable of combining the programming
abilities of a CPU, the full capabilities of a CPU together with the parallelism
in graphics processors, which makes Larrabee a practical solution that breaks
the limitations of current graphics processors.
“The thing we need is an architecture that combines the full
programmability of the CPU with the kinds of parallelism and other special
capabilities of graphics processors,” said Seller. “And that architecture is
Larrabee.”
The chipmaker described Larrabee as the industry’s first
many-core x86 Intel architecture. Larrabee is expected to respond to efforts of
creating optimized computers capable of responding to continuously growing
demands.
The Larrabee architecture is based on the dual-issue Intel
Pentium processor, using a short execution pipeline, offering a vector
processing unit, multi-threading, 64-bit extensions and sophisticated
pre-fetching. Furthermore, the architecture uses a 1024 bits-wide and
bi-directional ring network (512 bits in each direction) for fast communication
between cores.
It still remains unclear what Larrabee can do in terms of
performance, as Intel chose to keep silent for now, but there’s no doubt about
it, Intel is preparing something bigger than what we’ve seen so far. More details
about Larrabee are expected to be unveiled during an industry conference scheduled
to take place in San Francisco next week.
The chip could give the market a "significant
boost," according to analyst John Peddie.