Presently, the majority of kids and teenagers are hooked on
playing video games, regardless of their gender. Gaming has become quite a
phenomenon, creating an industry which values many, many billions of dollars.
Tuesday, a 76-page report on the impact that playing video
games has on teenagers’ social skills was made public, revealing that game
playing is actually beneficial to both civic engagement and social interaction.
The study, which was performed by the Pew Internet &
American Life Project, found that teens’ gaming activity has become a
substantial part of their overall social experience, online games gaining the
upper hand over single-player games.
The report revealed that about 97% of teenagers between the
ages of 12 and 17 play video games, of which 50% are boys and the other 47% are
girls. Moreover, results showed that 72% of those surveyed played games with their
friends or were part of a gaming group.
Nevertheless, this study starkly contrasts with a gruesome
2005 situation, when a lawsuit against the "Grant Theft Auto" video
game providers was filed, the plaintiffs claiming that the software had turned
teenager Devin Moore to a life of crime. In 2003, the latter stole both a car
and a policeman’s gun, which he used to shoot officers Arnold Strickland and
James Crump and also dispatcher Leslie Mealer in Fayette, Alabama. The legal
action was filed on behalf of the victims’ families and maintained that the
16-year-old (at that time) boy had been driven to engage in the killing spree
because he had obsessively played the GTA series.
In terms of preferred games, „Guitar Hero” seems to be the
most popular one, based on data gathered via surveys, followed by racing games
such as „Mario Kart” or „Gran Turismo,” „Halo 3,” the „Madden NFL” series and „Dance
Dance Revolution.”
On a related topic, Massively Multiplayer Online Role
Playing Games have gained much ground over the past few years, the craze
culminating with the widely known „World of Warcraft,” which currently has over
10 million subscribers.
As far as social skills are concerned, WoW is the type of
game that enables kids and teenagers to be part of a community, thus teaching
them some valuable lessons about interacting with others, even if the
socializing occurs in a virtual environment. Moreover, it can even come to
encourage people to establish lifelong friendships that have at their core the
passion for gaming.
So kids, game on!