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In March this year, Rockstar Games, a subsidiary of Take Two, moved
the released date of Midnight Club: Los Angeles for PS3 and Xbox 360 for this September,
but it seems like the developer is once more unable to deliver, and we could
expect, if nothing should go wrong, an October 7 release.
The delay is also available for the PSP spin-off Midnight
Club: LA Remix, which is expected to be released around the same date. North
America will be the first to witness the LA racer experience on October 7,
while Europe will have to wait a few more days for the launch.
Midnight Club: Los Angeles was supposed to be released in
spring this year, but as Take-Two CFO Lainie Goldstein, said, the decision to move
it to the fourth quarter was based on the idea of grabbing a bit of the holiday
season shopping mania, and also put some distance from the release of Grand
Theft Auto IV.
Midnight Club: Los Angeles is part of a racing game series,
and was first unveiled by Rockstar in May 2007. The action takes place in the
city of Los Angeles, and the game will feature day/night cycles as well as a
dynamic weather system which is said to change the game experience.
The game offers the most accurate version of Los Angeles to
date, and is expected to deliver an experience as close to reality as it gets,
by including some key elements that “define” LA, such as different traffic levels.
The Remix version for the Playstation Portable was announced
on April 21 2008, but details about this version still remain in the blur.
Take Two is not at its first delay experience. Even the
record-breaking Grand Theft Auto IV was delayed indefinitely at some point, as
well as Manhunt2 for Wii, PSP and PS2.
GTA IV was previously slated for an October 16, 2007 release
on next-gen platforms, but after viewing a first build of the game, officials
at Take Two decided that there is no way the development team could meet the
goal of perfecting the engine in time to meet the deadline. The launch happened not earlier than April 2008.
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