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The eagerly expected strategy and role playing game, “Spore,” is due for release in stores and online for PCs and Macs this Sunday. The game is made by Electronic Arts Inc. along with Will Wright whose name is closely related to “The Sims,” the best-selling video game in history. So the premises are high indeed.
Wright has spent the last eight years of his life creating a game that basically incorporates the whole world: it takes you from a single cell to the exploration of the galaxy as an interactive entertainment experience.
Your creature’s existence begins in its cellular phase where it basically swims and eats; its development takes it to its first land stage, called “Creature.” The first neighboring alliances are formed and the first real interactions occur. The “Creature” stage also presents the concept of mating, which brings the player up to the Creature Creator stage. “Tribal” is the next stage, where player now controls a tribe and is responsible for everything required by a decent organized life. For every fellow tribe that is destroyed or allied with, the player moves closer to the next stage: “Civilization.” It resembles out life and organization nowadays. And last but not least, we have “Space.” The player must find new planets on which to build civilizations.
“Every single planet you go to was going to bring this sense of surprise and awe to the game. That was central and why we made the creation tools the way we did. Not only that we'd made the building blocks and could tap into the creativity of a million players, but the fact that the content is so compressible,” Lucy Bradshaw, Spore's executive producer told PC World.
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